Erasmus

Erasmus (54)

Friday, 12 August 2022 08:39

Improving Creative and Digital Skills of Adults

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IMPROVING CREATIVE AND DIGITAL SKILLS OF ADULTS

Start: 01-12-2021 - End: 30-11-2023
Project Reference: 2021-1-DE02-KA220-ADU-000033453
EU Grant: 216852 EUR
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Strategic Partnerships for adult education

Project Summary

Createch has great potential to contribute to economic growth and job creation, based on the underlying technology and the expected wide applicability of Createch innovations to different sectors and contexts. A common finding in studies on the future of work is that employers will increasingly demand digital skills and creative skills. Many researches shows that combinations of skills – technological, artistic, organizational and management are important for creative work. A report on the future of jobs by the World Economic Forum (WEF) considers creativity, along with complex problem solving and critical thinking, as one of top three skills in 2020, and estimated 87% of creative jobs are ‘at low or no risk of automation’.

Regarding to the 35 million job adverts posted between 2011-2018, It found that the occupations that mention “createch” skills the most were: graphic designers; photographers, audio-visual and broadcasting equipment operators; artists; arts officers, producers and directors; and product, clothing and related designers. Given the importance that future of work studies attribute to both creative and digital skills, it is reasonable to suppose that ‘createch’ skills will be associated with roles that are expected to grow in importance in the future. With the current pandemic COVID-19 crisis, there is also sudden need for creative and digital solutions in the current circumstances. Many Europeans have been suddenly thrown into conditions demanding the use of digital technologies. The impact of the COVID-19 pandemic is having a severe effect on adults who need to find ways to continue in these challenging times which now relies on the access to and use of digital technologies.

KEY OBJECTIVES:

*To identify what the createch skills are, which roles require them, and their importance to the future jobs market

*To provide learning opportunities for adults in lifelong learning;also to provide incentivise and enable greater employer engagement in training; and cement the value of creative education

*Give adults the opportunity to acquire and develop skills and abilities that contribute to their full participation in the information society.

*Develop an Online Training programme which includes modular training courses

*Develop an Online self assesment tool which allows adults identify gaps and shortages in digital skills

*Deliver training courses at least 60 digitally low skilled adults to increase their createch skills and competences

*Support at least 12 trainers

 

Coordinator:

  • Euro-Med Youth Federation (EMYF) e. V.   - Germany

Partners:

  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
  • Aydin Kulturel Gelisim Dernegi - Turkey
  • Association Hexagonale de l'Innovation Sociale et de l'Education - France
  • Gestión Estratégica e Innovación SL - Spain
  • PROGEU-PROGRESS IN EUROPEAN UNION -ISTITUTO PER LO SVILUPPO APS - Italy
 

MIND THE GAP - a bridge between digital migrants and digital natives

Start: 01/12/2021 - End: 30/11/2023
Project Reference: 2021-1-ES01-KA220-ADU-000027053
EU Grant: 276.470,00 €
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Strategic Partnerships for adult education

Project Summary

Digital literacy and competences have been proven to be vital nowadays for the individuals as they affect all the areas of life intensely. The channels of social life, personal development and safety, active engagement in citizenship have been changing interdependently with contemporary progresses and alterations. As younger generation assigns their path through digital instruments with ease, elder people have begun to lose their route to follow-up with the rapid changes. Individuals at the age of 55 and above have been referred as “Digital Migrants” since they were born at a time when digital technologies were not widespread which places them at a disadvantageous position when it comes to adapting to the digital competences of the ever-changing era. Whereas people born into digital era have been referred as “Digital Natives” which basically means that they are the “native speakers” of the computers, digital tools and internet. These individuals have clearer insight of change and adapt when the topic is digital era. One of the elements of what departs these two different types of residents of the society is their methods and speed of generating a solution to the current problems of today. Seeing the metaphoric truss spacing between these gens has triggered us to find a way to support these so-called digital migrants. The primary precipitating cause for us to search for a solution was the recent COVID 19 situation. This indeterminate and unpredictable process has led to not only health problems but also social isolation, flaw in daily routines and engaging in active citizenship. Digital migrants need assistance even with the most basic tasks to be managed via digital tools such as arranging doctor appointments, reaching and managing transactions through e-government and ehealth services, digital interaction, online shopping, et. The desolation that come with the pandemic has led digital migrants to loneliness due to their incompetence in digital skills. Meanwhile the digital natives handle these challenges via distant solutions through digital tools, digital natives have mostly failed in speaking a language that they do not know resulting in failure in social inclusion, handling everyday errands and engaging in citizenship through digital tools.

The reason that this project emerged is the incompetence of people across Europe in terms of digital skills, revealed by Adult Education Resolution (AER) by EU Commission. Self-development in terms of digital skills is not only a need for digital migrants but also for adult-learning provider. Adult Trainers have difficulty in transferring skills in which they are competent. For that reason, MIND THE GAP aims to offer customized framework, training contents and tools for both adult trainers and digital migrants to support them in digital skills.

The ultimate formation of the project MIND THE GAP constitutes of the determination of the needs of these digital migrants in terms of setting a framework for contemporary digital skills, developing new learning contents and methods in accordance with this aim, providing an e-learning platform including digital-ed modules and webinars as maps to help digital migrants become active participants in digital environment.

Target Group of the Project:

Coordinator:

  • Asociación La Bien Pagá Espacio Escénico - Spain

Partners:

  • KIST Consult e.U. - Austria
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
  • ISTANBUL VALILIGI - Turkey
  • Coopérative d'Activité et d'Emploi dans les Services A la Personne et la Silver Economie - France
  • INSTITUTO PARA EL FOMENTO DEL DESARROLLO Y LA FORMACION SL - Spain
  • Beykoz Kaymakamlığı - Turkey
  • INNOQUALITY SYSTEMS LIMITED - Ireland

STEAM & Digital Skills: Searching for the new Leonardos

Start: 01-11-2021 - End: 31-10-2023
Project Reference: 2021-1-EL01-KA220-SCH-000027823
EU Grant: 187.010,00 €
Programme: Erasmus+
Key Action: Partnerships for cooperation and exchanges of practices
Action Type: Cooperation between educational institutions and business

Project Summary

Objectives

If an organization such as the Arta Primary Education Directorate envisions emphasizing its school development strategy, it becomes clear that it must lay the groundwork for broadening the horizon of teachers teaching in its schools, encouraging, mobilizing and encouraging their participation. lifelong learners, in transnational programs, emphasizing the European dimension of education.

By choosing the steam methodology and developing the digital skills of those involved in the teaching process, the foundations are laid for the smooth transition of students to the next levels of education and the improvement of modern school reality.

The management of the development fields will enable the teacher to respond to environments of continuous change and to pass from the outdated traditional teaching to the adoption of new pedagogical techniques and teaching tools, necessary in a multicultural, student-centered, pluralistic, modern school.

The two axes of the development plan, steam methodology and digital skills, are a targeted report of empowerment of teaching, mobilization of teachers and consequently their students and of course the supply of schools with modern supplies that will take it out of its microcosm.

Activities

The following products will be implemented within the project:

a) a complete STEAM methodology Framework which will include what it is, how it is applied, how each pillar of STEM is analyzed, how art (ART) connects the technocratic part of STEM with culture through interdisciplinary modules

b) a comprehensive distance learning platform for educators / teachers wishing to integrate the STEAM field into their teaching

c) educational, teaching scenarios to be used for teachers in the educational process related to all fields of STEAM (science, technology, engineering, arts, maths)

where the teacher, equipped with all the necessary tools and supplies, can integrate STEAM practices interdisciplinary in his teaching.

The material and each teaching scenario will be translated into all the languages of the partners and will be divided into sections so that it is clear, easy to manage and accessible to all interested parties.

In addition, a training activity will be implemented where 2 people from each project partner will be trained who will take on the role of administrator of the platform of the product Ο2. The results we expect from this training activity are initially each partner to be able to support the online platform in its technical part through local administrators.That is, to be able to manage the users of the platform, to add, remove, edit the rights of users and roles, to create or delete new sections of trainees, to schedule activities, etc. In addition, we seek from the participation of teachers with experience in STEAM to receive their feedback, the points of contingency that may be omitted or not satisfactorily analyzed and through a process of formative evaluation and adaptation, finally to create a better intellectual product (in this case the electronic platform).

The dissemination of results and the dissemination of knowledge will be multilevel and will be planned as follows:

A. Schools

In the schools that will participate in the creation of teaching scenarios through their teachers, the first approach of the material will be made in real conditions. After the success in the first school units, workshops related to the steam methodology will be attempted in selected schools.

B. Wider community

The Arta Primary Education Directorate will organize a conference in each prefecture of Epirus in order to inform about the results of the project and the practices of the steam methodology in order to highlight the benefits of the cooperation of the educational community with other organizations. Corresponding information days on the results of the project will be organized by the other partners.

C. Media / print and electronic press / platform / websites

The director of primary education, the heads of the organizations, will give interviews to the press, to the local and regional channels. It will announce the actions and results of the project to PEDIEK and PEKES Epirus, on educational sites, on social media, in order to arouse the interest of the educational community beyond Epirus.

Impact

The learning outcomes are analyzed in the context of the integration of a new reality and a change in the approach to the educational process:

The holistic educational approach, the application of experiential techniques, the management of everyday materials in a constructive way, the collaboration and work on projects from an early age, the process of solving problems through constructions with the simultaneous use of technology, will enable students repeating a failed process through experiential techniques, transforming temporary failure into an opportunity and means for the student to proceed to solve a more difficult problem.

Enhancing students' positive behavior increases their self-confidence and promotes self-managed learning, where the student learns how to learn in a learning organization.

Teachers and students will link formal and non-formal learning activities, improve new technology skills, enhance their communication and interpersonal skills, learn to design and design a task through feedback.

The speed of technology development is rapid, while the results of the OECD and Pisa for the critical thinking and the level of Greek students immediately demonstrate the need to develop skills, critical ability of students, ability to solve problems.

In conclusion, the benefits are expected to be long-term and decisive: -Introduction of collaborative teaching depending on the learning readiness and the profile of the students. -Change of attitude of teachers and students towards the diversity of school reality. -Active participation of all students in the classroom. -Development of communication of all members of the educational community, ie, teachers, students and parents In a way that promotes respect and dialogue. -Recognition of added value of participation and taking initiatives not only for participation in European programs, but also transnational collaborations, capable of changing attitudes and perceptions.

Target Group of the Project:

Coordinator:

  • DIEFTHINSI PROTOVATHMIAS EKPEDEFSIS ARTAS - Greece

Partners:

  • Šiaulių techninės kūrybos centras - Lithuania
  • OSMANIYE IL MILLI EGITIM MUDURLUGU - Turkey
  • Inspectoratul scolar judetean Iasi - Romania
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
Wednesday, 13 April 2022 14:39

A new approach in education '' Blended Learning ''

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A new approach in education '' Blended Learning ''

Start: 14-02-2022 - End: 13-08-2023
Project Reference: 2021-1-ES01-KA210-SCH-000027283
EU Grant: 60000 EUR
Programme: Erasmus+
Key Action: Partnerships for cooperation and exchanges of practices
Action Type: Small-scale partnerships in school education

Project Summary

Objectives

This project focuses on increasing the digital competencies of teachers and students who are the implementers of education systems. With the “Blended Learning” approach, it is aimed to increase the motivation of teachers and students and to contribute to the lifelong learning skills. Thanks to the cooperation with schools and institutions from different parts of Europe, it is aimed to support students in acquiring and developing basic skills.

Activities

After the blended learning training in our project, teachers will integrate this model into their lessons. Evaluations of the project will be made with the transnational meetings to be held. Good practices will be shared with the LTT company to be realized in Italy. Dissemination activities will be carried out to increase the impact of the project. The final product of the project activities, the blended learning model lesson plans booklet will be a resource for the entire education community.

Impact

This project will enable the effective use of distance and face-to-face teaching environments. It will increase awareness of the usability of technology for education. With international teamwork, students and teachers will be able to gain skills in the use of information and communication technologies, as well as international cooperation, social relations, planning and undertaking project activities.

Target Group of the Project:

Coordinator:

  • INSTITUTO DE EDUCACIÓN SECUNDARIA RODOLFO LLOPIS - Spain

Partners:

  • Sehit Astsubay Cemil Erkek Ortaokulu - Turkey
  • ISTITUTO COMPRENSIVO STATALE "CAPONNETTO" - Italy
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
Monday, 24 January 2022 12:58

ACT FOR GREEN FOOTPRINT, NOT THE GLOBAL WARMING!

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ACT FOR GREEN FOOTPRINT, NOT THE GLOBAL WARMING!

Start: 01-11-2021 - End: 01-11-2023
Project Reference: 2021-1-RO01-KA220-SCH-000031630
EU Grant: 162.282 EUR
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Strategic Partnerships for school education

Project Summary

In the background of our project are the most pressing problems facing the European Union in the 21st century. Among the pressing problems facing the EU, the issue of "global warming and climate change" appears to be the main global problem of the century. Living in a modern world with many facilities, based on consumption, our students do not have a responsible attitude to use resources and protect the environment. The target groups faces a common problem - living in a polluted environment and uncontrolled exploitation of resources. This project contributes to changing the mentality of students in partner schools regarding the need for environmental protection in the context of global warming. The change of mentality can be when students understand that our health and health the environment depends on each other. In this context, we thought of this project in order to raise awareness about the global climate and the contribution we can each make in order to reducing the effect of global warming. There are many factors that cause climate change. Most of the important reason behind these factors is the way of life of human beings. Climate change is considered one of the most important crises that countries face, because it is directly related to the existence of human beings. Because the climate change affects all living things and the ecosystem, especially through natural disasters, health, water resources and nutrition. In this context, we applied a survey on this issue to our students, parents and teachers at our school. with the following questions: - What are the effects of climate change and its effects on the world? - What is the relationship of some disasters on Earth the problem of climate change? - What the individual, local and state measures to prevent and stop the climate change, what is a global disaster? As a result, we saw that: most of the participants in the questionnaire heard about the problems of global warming on television or in the media. They have almost no information about the measures to be taken. Starting from this point, we have planned activities focused on raising awareness and involving the target group in actions that will help reduce the impact of global warming through international cooperation. We became aware, that we must act now for a more livable world in the future. In addition, we realized that people who have been exposed to various restrictions with the Covid 19 epidemic need more than ever to improve their digital skills. The pandemic year showed us the need to improve digital skills for better learning and communication. In this context, we have designed our activities to enhance digital skills. Through this project we want to provide quality education conditions for all students. We aim to increase their success by participating in project activities, to prevent them from being exposed to peer pressure and aggression and allow them to actively participate in school and social life. Our goal is to encourages students to solve problems and teach them to discuss through dialogue. We intend to take an active role in solving a global problem through projects in the EU region and international cooperation. We hope our project partners will be active in creating a strong Europe in terms of cooperation, communication, and mutual respect. Working on this project, we have strived to develop a high-quality education system with modern methods. We have also planned activities to encourage the use of foreign languages so that participants can communicate in a a language other than their mother tongue.

Target Group of the Project:

Coordinator:

  • Colegiul National Mircea cel Batran - Romania

Partners:

  • Selcuk Yasar Alaybey Ortaokulu - Turkey
  • Dijaski dom Drava Maribor - Slovenia
  • O.C.E.A.N(ORGANIZATION OF CULTURE,EDUCATION AND ADVICE IN NETWORKS) NGO - Greece
  • IC Pontassieve - Italy
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece

 

Thursday, 14 October 2021 15:17

LIVE WITH CULTURE - LIVE THE CULTURE

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LIVE WITH CULTURE - LIVE THE CULTURE

Start: 01-06-2021 - End: 31-05-2023
Project Reference: 2020-1-UK01-KA227-SCH-094521
EU Grant: 198069 EUR
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Partnerships for Creativity

Project Summary

COVID19's socio-economic impact on the cultural and artistic sectors has been unprecedented, as social distancing measures meant that they could not remain open. In addition to the devastating financial consequences, the promotion of culture and the use of art as tools for cohesion and education almost disappeared staying only at the core family level. In this context, steps should be taken to initiate real change in the way we protect and develop our common cultural heritage from an early age.In today's conditions, digital approaches to culture that promote active citizenship and social inclusion related to people's participation in culture are gaining importance.

"Our Cultures" brings together 7 cross-sector institutions from 6 different culturally diverse countries ( UK, Spain ,Turkey ,Portugal ,Italy and Greece) including schools, cultural and civil society NGOs.

Our project focuses on providing art-based learning, creating digital concrete content and making the created content easily accessible open source in order to live, sustain and promote our common cultural heritage.Our project aims to create learning tools, resources, materials and training modules in order to encourage creativity and multiculturalism.Our main goal is to create active learning opportunities in formal and non-formal education institutions, through the use of technology in arts and education.

Our project's intellectual outputs are:

O1; Virtual Culture Travel (Time and Space Travel) (Mobile application)

02; Experiential Learning Activity Books (Primary / Secondary School)

O3; Cultural Heritage Awareness Materials (Digital Arts)

We will also organise:

6 national multipliers

1 international multiplier

2 LTTs

KEY OBJECTIVES:

* To grow a sense of curiosity and tolerance among students and educators for living in a global and interconnected world with digital cultural data tools by placing our cultural heritage at the very centre of our lives,

* To obtain concrete inputs that will increase the intercultural interaction between cultural, artistic and equational institutions in a sustainable way and carry our cultural heritage to the future,

* For children and young people to discover and experience our common cultural heritage inside and outside the classroom; to enable them to develop and strengthen their different identities within an interactive, democratic, and multicultural conscious citizenship perspective,

* To ensure that children and young people have direct experience with the original heritage phenomenon (Experiential learning), be actively involved in the process, gaining commitment to the idea of ​​protecting cultural heritage, interpreting cultural heritage and seeking their own meaningful context behind the facts,

* To make our students realize the local / universal dimension of culture through digital tools and arts: Students will reveal their feelings, thoughts and perceptions freely and sincerely through artistic activities, they will offer creative products for our cultural heritage.Students will be able to transfer their creative abilities to every aspect of their lives with the different perspectives they have gained on our cultural heritage, and they will be able to beautify their environment by gaining an aesthetic consciousness.

* Developing digital literacy, collaboration and critical thinking skills of our participants through digital data tool (Web 2.0 tools, augmented reality) studies:Our participants will be able to use these competencies they have acquired on different platforms.

* To make an impressive presentation of the cultural structures and areas in the region where our partners live, using the augmented reality method and 3D design technique:This tool will have interactive content that students can easily use in lessons and outside the classroom.Our Virtual Culture Travel Tool will make a tangible contribution to cultural tourism by making the regions where partners live a center of attraction.

TARGET GROUPS

Students (7-15 years old), teachers and other educators and professionals working in formal (e.g. schools) and informal (e.g. in the community) settings. Secondary target groups include policy makers, decision makers, the media and general public as well as parents and carers.

AMBITION

During times of despair, using the underlying values of restorative justice (e.g. power sharing, equality, dignity and respect) "Our Cultures" will create a sense of belonging and awareness about the common cultural and artistic heritage of Europe.The necessity of discovering different cultures through intercultural interactions and of course the dimension of the culture extending from local to universal make the transnational implementation of the project important and necessary in order to gain European awareness.

Target Group of the Project:

Coordinator:

  • Restorative Justice for All International Institute cic - United Kingdom

Partners:

    Fattore K - Italy
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
  • Bozyazi Kultur Sanat Ve Muzik Dernegi - Turkey
  • ESPACIO ROJO - Spain
  • ANAMUR FATIH ILKOKULU - Turkey
  • Agrupamento de Escolas do Barreiro - Portugal
Monday, 27 September 2021 11:55

Culture, Creativity, Inclusion

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Culture, Creativity, Inclusion

Start: 01-05-2021 - End: 30-04-2023
Project Reference: 2020-1-IT02-KA227-SCH-094804
EU Grant: 155850 EUR
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Partnerships for Creativity

Project Summary

In initiating the project “Culture, Creativity, Inclusion”, the institutions from Italy, Romania, Turkey, Greece, Macedonia, Latvia, schools and NGOs involved in intercultural education, started from the social and educational value of culture; the existence in their regions of similar contexts: multicultural students groups with discriminatory tendencies; their needs in intercultural education as a strategy for social inclusion, for reducing marginalization and to diversify the Curriculum; needs for non-formal education strategies to replace classical teaching based only on the transmission of knowledge, to create a positive working atmosphere, attractive lessons, and ICT resources; a rich national cultural heritage used as a support for intercultural education. Their strategic objectives are the orientation towards innovative, and attractive European didactics.

The aim of the project is to increase interculturality, creativity, and innovation in the practices of partner institutions, to develop skills through culture and creativity.

Project objectives for teachers as the main target group and for partner institutions:

  • 1. To offer the acquisition of innovative and motivating strategies for the social inclusion of students, using as support the national and European cultural and artistic elements.
  • 2. To provide the acquisition of types of non-formal intercultural education activities, through the exchange of good practices between partners, during LTTAs.
  • 3. To offer the possibility to create, through collaboration, efficient digital resources in learning about European cultural diversity and the appreciation of the common European values;
  • 4. To offer partner institutions their professional development, promote attractive non-formal teaching, and support schools in their regions with European digital educational resources.

The project's methodology consists of 6 LTTAs that each involves 20 teachers from partner institutions and 6-10 teachers from the host institution, and is based on innovative approaches: theoretical presentations and examples about the educational value of culture; cultural workshops; non-formal approach to a UNESCO monument; cultural theatre and creative workshops starting from works of art and cultural elements in the UNESCO Heritage; examples of involving students in cultural activities and promoting traditional elements: music, food culture, old occupations, handicrafts, folk dance; cultural ICT workshop using the media with a cultural message, to create certain types of videos and the "Digital Photo Story" as a final product.

Students will only be involved in Virtual Exchanges with partner students and in local activities included in LTTA in their schools; they will be presenters of cultural elements, actors in theater and cultural workshops, promoters of their cultural values.

Expected results through LTTAs: the acquisition of information on classroom management for inclusive education, good practices in encouraging the students ’integration; non-formal strategies and valuable multimedia resources for learning interculturality and developing students' creativity; types of cultural and ICT creative workshops; learning experiences to develop intercultural skills; educational practices using as support the national material and immaterial cultural elements of the UNESCO heritage and the traditional elements; ICT creative skills based on the cultural elements; "Digital Photo-Story", the final project product; creating E-twinning Space and the project website as tools for promoting and disseminating results.

Expected results through the students' participation: superior intercultural competencies, respect, and tolerance for other cultures; new motivations to get involved in the group's life: more oriented towards group knowledge, discovering common and different cultural aspects, an improved position towards the group culture.

The project impact on teachers illustrated by their future professional behaviors: the use of a wide range of innovative approaches; integration in their activities of the digital resources acquired through the project, especially of Digital Photo-Story, a valuable product in intercultural teaching, in the process of social inclusion; new professional skills in organizing non-formal activities, using as support the cultural elements and capitalizing on students' creativity; new ICT skills and the interest in their integrating into lessons.

Impact indicators on students: more tolerant behaviors towards students of different ethnicities and living environments; new intercultural competences: more tolerant in the interaction with students of other cultures; more eager to get involved in national cultural projects and Erasmus +.

The project sustainability can be ensured by developing new projects using at a higher level the results obtained, by integrating the results in the didactics and the Curriculum through new optional courses of intercultural education.

Target Group of the Project:

Coordinator:

  • IISS Jacopo del Duca - Diego Bianca Amato - Italy

Partners:

    ASOCIATIA EDUPURTUS - Romania
  • Rigas 80 vidusskola - Latvia
  • SEPUGS "Vasil Antevski Dren" - Republic of North Macedonia
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
  • Özel Antalya Vizyon Koleji Anadolu Lisesi - Turkey
Monday, 27 September 2021 11:50

INSPIRING CREATIVITY FOR CREATIVE EUROPE

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INSPIRING CREATIVITY FOR CREATIVE EUROPE

Start: 01-06-2021 - End: 31-05-2023
Project Reference: 2020-1-TR01-KA227-ADU-098179
EU Grant: 116931 EUR
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Partnerships for Creativity

Project Summary

Cultural and creative sectors (CCS) are all sectors whose activities are based on cultural values and/or artistic and other creative expressions which include architecture, archives, libraries and museums, artistic crafts, audiovisual (including film, television, video games ,product design, fashion and multimedia), tangible and intangible cultural heritage, design, festivals, music, literature, performing arts, publishing, radio and visual arts. Undoubtedly the Cultural and Creative Industries (CCIs) play an important role not only for the European economy but also as part of a wider cultural and historical understanding of the European development.

The creative industries frequently require a combination of highly specialized knowledge combined with transferable, generic skills. The demand for skilled creative workers is strong and rapidly evolving, both in cultural and creative sectors and other sectors of the economy. And there is a big challenge is related to the mismatch between the skills needed by employers and self-employed creatives and the skills provided by education and training providers.

The project aims to create a sustainable and efficient education program for low skilled adult learners involved in the creative industries and it addresses a gap in cultural and creative industries where there is low emphasis on the use of new digital technologies, creating and design skills, marketing skills and support skills. In our Project we mainly focus on the skills of cultural industries (film making, multimedia, book press publishing),skills of creative industries and activities such as fashion, graphic, social media and product design; and advertising; and ICT.

The target group of the Project;

  • - unemployed/newly graduated adults
  • - unemployed adults who lost their jobs in covid-19 pandemic situation
  • - low skilled adults in creative industries
  • - freelance creative workers

The objectives of the Project;

  • - Develop skills and competences of adults who aim to improve their chances of employment or performing better in their current employment for future working and employability,
  • - Strengthen local, national and international collaboration and innovation in arts, cultural and creative learning
  • - To improve the achievement and recognition of creative skills through by e-assessment for adult education
  • - To enhance collaboration between education providers, universities, cultural organisations, SMEs in creative sector, civil society SMEs in creative sector, civil society organizations, creative workers and volunteers
  • - To design, develop and deliver a Creative Skillset MOOC to give the adults opportunity of having distance learning especially Covid-19 pandemic situation
  • - To provide added value in employability and local development through supporting the creative economy

In short term results;it will mainly adress the skills needs of Cultural-creative sectors and develop the training models,In long term results; it will maximize the impact of cultural and creative industries in local development and employment.The creative economy relies on creative talent as the primary source of value. The demand for skilled creative workers is strong and rapidly evolving, both in cultural and creative sectors and other sectors of the economy.

Our project will also provide training and development activity to offer a solution to skills gaps or recruitment difficulties and to reap these job creation benefits.The adults/unemployed adults/creative workser will have opportunity to gain skills and competences in creative sectors,to be employed or develop their works.Although the ones who stayed at home during the covid19 pandemic ,will have chance to have training,develop their creativity and have experience in creative works. The project will produce tangible and intangible results to contribute develop creative skills in recovering unemployment.

Target Group of the Project:

Coordinator:

  • Recep Tayyip Erdogan Universitesi - Turkey

Partners:

    Association Hexagonale de l'Innovation Sociale et de l'Education - Italy
  • METANU REKLAM ORGANİZASYON DANIŞMANLIK VE TİCARET LİMİTED ŞİRKETİ - Turkey
  • Asociación para la promoción del empleo y la cohesión social "Asociación Creativa" - Spain
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece

Creativity tools to empower NEET´s on entrepreneurship

Start: 01-05-2021 - End: 30-04-2023
Project Reference: 2020-1-IT03-KA227-YOU-020559
EU Grant: 61760 EUR
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Partnerships for Creativity

Project Summary

Non-formal education and learning has an important role to play in responding to youth unemployment. This is because it supports development by helping to transform young peoples’ potential, creativity, talents, initiative and social responsibility, through the acquisition of related knowledge, skills, attitudes and values.

The purpose of youth workers is not to provide jobs but engagement in the wide variety of personal and social development activities that it offers, helps young people to develop the knowledge, skills, and attitudes that are frequently said to be needed in the labour market.

In this way youth work contributes to closing the gap between the competences acquired by NEET´s and the needs of the labour market.

The COVID-19 crisis has turned from a global health crisis into a severe economic crisis. The policy responses taken to fight the pandemic have resulted in economic shutdown, leaving millions out of work, with young people, women and less-skilled people worst affected. That is why, this project responds to reality and offers the necessary creativity tools to our NEET to be able to find alternatives for employment and a good way to the development of necessary creaticity skills for life, either professionally or personally, and giving tangible options to develop projects that allow NEET to launch their business idea.

This Erasmus project aims to exchange good practice between partners and train youth workers to support, motivate and address better to NEETs’ needs, namely: the need to break the cycle of isolation/social exclusion; lack of motivation to become an active entrepreneur; lack of self-awareness of their passions/talents and, even, the low self-esteem and lack of key-skills that are required to take an initiative to create their own business. Therefore, the objectives of the project are:

Main objectives:

  • To introduce the concept and potential benefits of social entrepreneurship to youths facing social exclusion due to low skills and unemployment (NEETs).
  • To map and collect information on NEETs situation along with examples of best practices of young entrepreneurs to create a Ebook.
  • To promote the exchange of good practices among partners on social entrepreneurship , strengthening cross-cooperation and a multidisciplinary approach.
  • To professionalize and competence development of youth workers, supporting the acquisition of skills through non-formal and informal educational, to train and guidance NEETs with regard to the necessary skills NEET need in order to compete effectively in the business environment.
  • To support labour market inclusion of European youth not in employment, education or training (NEETs) through a training path that gives knowledge and new creativity entrepreneurial skills.
  • To provide entities with creativity tools and methods to involve NEET´s on social entrepreneurship.
  • To foster quality improvements in youth work, in particular through enhanced cooperation between entities in the youth field and other stakeholders.
  • To raising awareness and motivate the NEETs about entrepreneurship through local awareness activities.

Target group:

  • - Entities
  • - Youth workers
  • - (NEET) youths

Activities:

  • 4 transnational Project meetings
  • 1 Short staff training course C1
  • 5 Workshops focus on NEET and entrepreneurship
  • 1 Ebook of good practice young entrepreneurs
  • 5 Local campaign for dissemination and awareness.

Target Group of the Project:

Coordinator:

  • COMUNE DI POLPENAZZE DEL GARDA - Italy

Partners:

  • Educator, spolek - Czechia
  • Asociación USIT - Spain
  • Arte e Cultura Sociale - Italy
  • ANAPTIXIAKO KENTRO THESSALIAS - Greece
Wednesday, 17 February 2021 10:53

Paths of Inclusion in Youth Employability

Written by

Paths of Inclusion in Youth Employability

Start: 01-03-2020 - End: 28-02-2022
Project Reference: 2019-3-EL02-KA105-005354
EU Grant: 38330 EUR
Programme: Erasmus+
Key Action: Learning Mobility of Individuals
Action Type: Youth mobility

Project Summary

With this project, we plan to boost employability across Europe and help young people enter the market more easily. In a Europe where million of people suffer from unemployment and on the other side million of job vacancies in multiple industries, it is very important to equip our youth with the ability to search for a job, apply to the most suitable one for them and successfully enter the market. Our training, courses and activities are destined to direct correctly youth workers and leaders in order to become more efficient in their daily work and bring innovation to their own projects.

Overall, our objectives can be described as following:

  • Enhance participants’ competences on career guidance, counseling, orientation, and coaching with practical tools.
  • Explore and map platforms, portals, strategies and websites for European job opportunities and the ways to use them to enhance active job search of young people.
  • Develop a network of youth workers and leaders among European Union promote best practices, challenges, ideas, obstacles and policies related with youth employability in Europe.
  • Share and create efficient and creative models for CV creation and undertaking of job interviews.
  • Empower the role of the Erasmus + and Non Formal Education as tools to boost the employability and labor market awareness of youngsters in European Union and not only.

Activities

We have planned a variety of activities and we mention them below with further details:

  • Day 1: DURING THE DAY- Arrival of participants and ice breakers to create a friendly atmosphere. Presentation of the training course EVENING - Welcome Evening.
  • Day 2:MORNING - Presentation of the project, staff and program. Expectations, Fears and Contribution. Feedback by the trainers and setting up of ground rules. Team building activities, such as "crossing the river". Debriefing by the trainers. AFTERNOON - Formal, non-formal and informal education,features and differences, uses for personal and professional development. Youthpass: work on the key competences in groups. Presentation,feedback, and discussion on other certification methods and best practices for recognition of NFE. Daily Reflection EVENING - NGO Fair,presentations and time for networking.
  • Day 3: MORNING - Employment and employability: group work, definition and presentations with creative methods (art, collage, drawing). Points of view of most relevant European institutions and agencies from the trainers. Presentation of top Soft Skills for the labor market (Communication; Time Management; Languages; etc.) with creative, interactive methods (simulations, games, role plays).Discussion on recognition and support young people in succeeding in this. AFTERNOON - Myths and false beliefs in different societies about “good”and “decent” jobs. Self Reflection, then "Fishbowl" discussion. Presentation by trainers identifying common beliefs and ways for youth to overcome them. How to reach our goals. Practical examples, working of participants on their own and in pairs, finding together new paths. Debriefing and feedback, models for goal setting, monitoring, and motivational tools. EVENING – Intercultural evening: creative presentation of each country (music,quiz, games).
  • Day 4: MORNING - Local realities on youth unemployment, statistics, facts, policies and strategies. Preparation and presentations by national groups. We will collect the results of this session to produce an online publication. AFTERNOON - Unemployment in Europe. Quiz to discover more about the European Labor Market. Websites to show statistics and facts, and tools for active job search in Europe. Programs and EU strategies for employability (EyE, Eures, Ploteus, Vet mobility, Europe 2020, Youth Guarantee, New Skills for New Jobs, Youth Employment Initiative, etc.) Daily Reflection EVENING – Mid-Term Evaluation
  • Day 5: MORNING - Visit to the municipality Round table on policies for youth employability and presentation of best practices. Q&A session. Visit to Meteora a monument of UNESCO World Heritage that will be visited from the group of participants in order to promote interculturalism among participating countries and also to provide information about Greek culture.AFTERNOON - CV building, tips and tricks, differences in Europe, presentation of formats and creative examples. Practical work on alternative CVs (video; ppt; artistic; Linkedin) Daily reflection EVENING - Movie night on employment and discussion.
  • Day 6: MORNING – Do's and Dont 's for Job Interviews. Working in groups. Summarizing and feedback by trainers. External Speakers: economist and entrepreneur. Another perspective on selecting candidates. AFTERNOON - Job Interview Simulation., preparation and implementation with the guests. Comments from the group and from the experts, suggestions and tips. Daily reflection EVENING - World Cafè to discuss topics of interest.
  • Day 7: MORNING - Presentation of Erasmus plus, focusing on the youth chapter. Video examples. Q&A. Working in groups for designing of new projects' ideas. Presentations and feedback by trainers. AFTERNOON - Discussion and preparation of dissemination of results. Youthpass finalization, singularly and in groups. EVENING - Farewell party. The day after, we'll have the final evaluation, closing ceremony, and departures of participants. We have include a variety of countries in the project, as we want to "internationalize" its impact and promote conversation and further cooperation. Our participants will be youth workers and leaders whose their everyday work include young people's employability problems and common challenges, like create a good CV, be ready for an interview and find a decent job. They will be over 18 years old and will already have an experience on how to deal with young people in need. Every partner country, after taking into consideration the aforementioned criteria, will select from its candidates the most suitable and promised ones.

With all these said, the number of participants of every country will be as following:

  • Greece: 3 participants
  • Turkey: 3 participants
  • Former Yugoslav Republic of Macedonia: 3 participants
  • Romania: 3 participants
  • Iceland: 3 participants
  • Netherlands: 3 participants
  • Spain: 3 participants
  • Italy: 3 participants
  • Sweden: 3 participants

Impact

First of all, we foresee to make our participants better on dealing with unemployment of young people. This is our primary goal, as crushing unemployment is the main aim of this project. The participants will develop their professional as well as their personal profile, expand their knowledge, acquire new and innovative ideas to implement in their daily work and learn how to better approach young people in need and become their mentors in their way to stabilize their life and find a job that keeps them satisfied.

Secondly, we foresee to develop the partner organizations and improve their work and their fame in the field of combating unemployment. The participants involved will become great assets for the partners and will definitely bring value to them. New projects will be implemented and new ideas will be developed. Also, our partners will make new contacts across Europe and will discuss new collaborations in the field of Erasmus + and beyond. All these, make an important opportunity for the partner organizations that wouldn't have the chance to grab it alternatively.

Thirdly, young people that are in need will, also, get benefited. Those people that are finding it difficult to get a job and they get challenges everyday, need help in order to effectively focus in their goal and bring their fears to an end. After the project, participants will be more equipped and ready provide any kind of support to young people and guide them to this path of job hunting. Through all the activities and the dissemination planned, we aim to make a small but important change in the field of young unemployment and bring our societies a step forward.

Target Group of the Project:

Coordinator:

  • ANAPTIXIAKO KENTRO THESSALIAS - Greece

Partners:

  • ASOCIATIA PENTRU DEZVOLTARE SI CULTURA MURES - Romania
  • ASOCIACION CULTURAL Y DEPORTIVA LAHOYA - Spain
  • SCIENCE TECHNOLOGY ENGINEERING MATHEMATICS AND SOCIAL INNOVATION CENTER SKOPJE - North Macedonia
  • FOXPOPULI - Sweden
  • MEZITLI ILCE TARIM VE ORMAN MUDURLUGU - Turkey
  • CENTRO INTERNAZIONALE PER LA PROMOZIONE DELL'EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE - Italy
  • Stichting Drawing to Health - Netherlands
  • KREFJANDI FELAG UM RANNSOKNA OG NYSKOPUNARSAMSTARF - Iceland
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