Game-based Learning: Designing and Development of games as teaching techniques
7 days or depends on the target group
- Teachers (primary, secondary, vocational, adult)
- Teacher trainers
“Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what, how, and why bother? – while exploring both the potential benefits and pitfalls of gamification.
When words like "play", "games", "missions" and "fun" are used in front of students, they immediately show more energy in them. And this is the reason developers and educators are looking into gamifying the process of learning through a variety of new techniques using technology. The 21st century education requires the students to engage, recognize their interests, know what to learn and create a self learner attitude”.
- Course Certification according to the needs and demands of Erasmus+
- Possibility of ECVET certification
- Rich cultural and leisure program
- Cultural and language preparation using our elearning platform
For more information and additional requests please contact us at firstname.lastname@example.org in order to receive the full course booklet including learning objectives, learning outcomes, evaluation procedures etc.