Designing a 3D Virtual Environment For Teaching IoT
Start: 01-12-2017 - End: 30-11-2019 Project Reference: 2017-1-TR01-KA203-046672 EU Grant: 120910 EUR Programme: Erasmus+ Key Action: Cooperation for innovation and the exchange of good practices Action Type: Strategic Partnerships for higher education
Our project depends on a detailed background from the literature and a clear needs analysis. It also contains the requirements of the latest technology and the needs of modern education systems. The project offers important outcomes for both pre-service teachers and our educators at the partner institutions.
The partnership includes three foreign partners from Poland, Spain and Greece. Moreover, a local partner is also included in the project as this partner has a key role in implementation and production of the intellectual output. The roles of each partner are defined in detail and a clear task sharing has been accomplished among the partners. In order to reach the stated aims, a project management and implementation team is established at every partner institution. These teams have important responsibilities such as conducting preparation duties, evaluating the quality of activities during the visits and so on. For the intellectual output, multiplier event is also planned.
To manage the implementation of the project flawlessly, a contract among partners is planned to be signed before starting the project activities. Three project management and implementation meetings are planned. One of them is at the very beginning of the project and this meeting is important for reviewing the form, signing the contract and making all responsibilities clear. The second meeting is planned to discuss the process of the output and to evaluate the general progress of the project. Apart from these, another management meeting is planned at the end of the project with the aim of analysing and reporting the project results and outcomes, and more importantly, working on the final documentation.
This project has local, national and international impacts and a dissemination plan is presented for dissemination of the impacts. There are also potential longer benefits thanks to the intellectual output. After the project, its impacts do not end as the virtual classroom, the R&D (Research and Development) Centre will be available for pre-service students at IT department and educators at the institutions, and they will be suggested to the other universities and the other relevant institutions to use for their programming classes and programming courses.
Development of these virtual environments will create important added value not only to the partners in this project but also to other institutions which give education on programming, as currently there is not such a virtual platform to be used in classes and courses like the one we want to create. Development of these virtual environments will have enormous impact on the quality of education in our respective partners. The target groups will benefit in terms of improving the level of learning / teaching, linguistic skills and entrepreneurial approach. In addition, the deeper cross – cultural understanding and transnational cooperation will be brought about. It will trigger modernization of our teaching techniques and will be successfully used after the project conclusion. We anticipate that by means of this project will establish very good working relationships between the institutions engaged in the learning activity, as key-decision factors, and that this partnership will continue beyond the period of the project implementation as well as all the invented educational tools.
- MARMARA UNIVERSITY - TURKEY
- ANAPTIXIAKO KENTRO THESSALIAS - GREECE
- SPOLECZNA AKADEMIA NAUK - POLAND
- Gebze Halk Egitimi Merkezi - TURKEY
- LANCASTER UNIVERSITY - UNITED KINGDOM